best level 30 gear wizard101
Doesn’t always work, but it’s good to keep communication open. We may not be the most popular or well understood. I spent my time casting donate and Eblade. The only thing that really affects the entire Hydra attack is Weakness. He has a screen shot. BEST LEVEL 60 GEAR FOR MYTH ON WIZARD101? Once you take out a couple of ninja pigs keep track of how many pips it takes defeat them. Blades like BB and SB boost the whole spell. First off, to max your character out, it’s best not to get every piece in the set, as they have different purposes. Only one person goes in the first round, preferably someone tanky. Some of the info, like how Powerplay works, is out of date, so be advised. Cast shields first, but there are times when you don’t have any more towers left (stolen, pierced, fire elf) and the weakness will stay in place. Death: 7 points for feint is by far the most advantageous thing you can do for your wizard. Once that is done, head to the library in Wizard city and buy as many toughs as you can afford. This process repeats until you run out of sandstorms, at which point you hit yourself with Reshuffle and start over again. Enjoy. My balance GM wearing the Mali Blade and a ring that give 13% incoming heal boost well get over 400 health a round from HH. Many, like me, can cite this as the reason they became a Balance Wiz in the first place. Players will die with over ten blades waiting for their shadow pip and its annoying. Others have found this helpful. I never use it. It is very nice to have to cast on others. Also, the small deck thing… It’s no, because balance doesn’t one-hit, you’ll need to have multiple attacks and buffs for each, so unless you want a few attacks and half reshuffle, then I’d recommend a deck that holds around 40 spells. (I won’t actually be listing the Soldier’s gear due to its limited use and difficult acquisition. Check your math first! Well the idea is that if you have a smaller deck you can make the buffs happen when you want them to (round one or two), give a wand blast (round one or two, but before the sheild of course)when you want to, and then drop the Judge at the minimum pip required to kill the enemy. As for which pet is best in itself? ... 25, 30, 35, 40, 45, 50, 55, 60. Hydra This spell is three individual elemental attacks all in one cast. For the boss battle, the hitter should bring a bunch of unique buffs and a hit and the supports should bring a protected feint and unique buffs. This is a great chart to refer other’s who may feel that there is a power difference that they may deem unfair. Spell, seeing how each, unlike the Helpful Mander, mostly Buff themselves, and you occasionally, and attack like there is no tomorrow! MLHagan, SMlayne and I determinedthat it may be helpful to have all of this info brought together to one place. Dealing with Balance Resistance: The Mushu Example Use a balance wand and hit the enemy in question with a wand blast just to get an idea of what kind of balance resistance they have. If my pips and deck are nice to me I personally can use a dragon blade, balance blade, then cast a gargantuan Ra for 2079 to 2291 damage in 3 rounds (usually more like 4 or 5 though). Ice: If you want to pvp then spend 5 points in ice up to tower shield. Every class has there crown jewel of a spell and this is ours, good in any situation regardless of how many pips you have, ready at a moments notice. In reality, every spell after lv 28 goes unused for the most part. Wizard101 Best Ice Gear | Level 130+ - See the best gear for max Ice wizards in this guide! Other members of the Balance community recommend the following use of training points: – Life up to (only) Legend Shield – Fire up to Glacial Shield, which includes fire elf. Bwildheart is using his Starter Deck in DS with success. That will save you from having to redo the math every time. Now that’s much easier to do in your head head on the fly. Save the bulk of your buffs for Judgement and SB. For the boss battle, the hitter should bring two blades and a hit for third round, and the supports should bring unique feints and a bunch of other buffs. I am also only including debuff’s that specifically effect the buffs in question, so while storm may be effected by tower shield it is not included in there debuff’s as a wand from a different school can remove tower shield without effecting the buffs already in place. The helm, boots, and ring are really good for offense, the robe and athame is good for defensive, the wand can be good for Fire or Storm depending on the rest of the gear, and the amulet is good if you’re Life / Death and don’t have Ratatoskr’s Spin / Ship of Fools. It works exactly like a super sprite now. Cast shields first, but there are times when you don’t have any more towers left (stolen, pierced, fire elf) and the weakness will stay in place. You have 4 pips to cast with in one turn. You’ll find that once the elemental shields are up its better to use Judgement pretty much through mooshu save for some of the later half bosses. No we may not be the best hitters, healers, stealers and the like. You get 7 Xp per feeding. ... Once your gear aproaches max boost (lvl 50+) Hydra can regularly do 330+ per head with only a BB. Add keen to make Judgement treasure cards and you have a 95% accuracy attack. Cast the Guiding Light buff early in the match if you are able. The Judgment Spectral Blast Debate Rages! Fourth Learn some sun spells (gargantuan is nice). Continue this until you’ve used all the toughs in your sideboard and all you are drawing is your pumped-up sandstorms. See the PvP section at the end of the guide for more uses of this spell. Although just a a rough estimate, round 800 up to 900 as it simplifies the math. Okay seams pretty clear so far let’s get into looking at each school in alphabetical order. Rule 2) Keep your deck small. We love power fantasies, and the best way to do that is by getting really good gear. This 58 lvl spell can be enchanted by tough/gargantuan. If you are a player with around ninty damage in any school, after six or seven blades with a feint or hex on a target, you are doing something around 18,000 damage with your critical up. A gargantuan sandstorm deals more damage than power nova for pretty much half the cost. Mander can take the edge off a little and reduce your need to heal by casting shields. Now that you know which gear to get, you have to actually get the stuff. Without Judgement the Balance class as a whole would be unviable for long term play. I ran through CL with a storm Wiz. Prepare! BUT, id like to know what the best stuff i should be using is. Really small. We’ll take a moment to review our criteria first, since the “best” gear … When using universal traps (hex, feint), know that the trap only works on the first attack of the three. With balance blade damage hits at 764 on the minion, and with the hex it hits for 993 on Kraysys himself. Wizard101: Best low level PvP gear/Where to Farm; Wizard101 Wizard101: Best low level PvP gear/Where to Farm. Helpful Mander Arguably the best minion in the game. I have neglected Judgement and Hydra lately but I’m going to give them another go with some newfound tricks and enchants. Tarlac’s guide is great. Level 50 Gear Locations. Many people pack 2 so they can see them more frequently. Balance Will Never Require this thread: “22 million Damage with Judge!”, Dealing With Weakness and Tower Shield (PvE), when fighting them just pretend they have twice as many hitpoints. Her Spider Golen features the Cloud ‘o Bugs talent. In reality, if your facing an elemental enemy, you can probably count on being blocked with one head, but overperforming on another. It is expensive at 4 pips. Its pip to damage ratio is low, so many do not think it is worth carrying. You can stack three types: 30% necklace weakness, the 25% Power Nova weakness, and the 25% (normal balance) weakness. The possible outcomes include the Storm Minion, 400 Health, the Fire Minion, 450 Health, and the Ice Minion, 500 Health. It is very nice to have to cast on others. Wizard101 Best Ice Gear | Level 130+ - See the best gear for max Ice wizards in this guide! This works nicely for buff’s however in the case of debuff’s we have no idea what school so all debuff’s will be applied. ~ ~ ~ ~ ~ ~ Up until level 30 you've probably replaced your lord nightshade gear with bazaar gear, but starting at 30 there's some new milestone gear to farm! Spreadsheets Here is a link to a spreadsheet to help you calculate your SB damage. Gargantuan Sandstorm does more damage than Power Nova. Be sure to scroll down a few posts. Heavy on the Spectral Blast and not they are also heavy with elemental shields, there resistance is just about the 50% mark so its like dealing with enemies that have 1500 hp each, which is a bit hard at that point in the game, you get used to it though and the rest of the area seams that much easier. Rule 3) Small is better. The Fire Minion’s Fire Elf Stacking can really add up over time and break those annoying Tower Shields/Fire Shields/Absorbs/Ice Armors. When I am running over 12 cards (not countin wands and cards from items) I find that I struggle to draw exactly what I need. I personaly dislike this spell and use boosted sandstorms instead. We may not be the prom kings or queens but we are always welcome to the party. All spells (and variations of spells) from gear and treasure cards (in spite of the fact that every school can receive buff spells from amulets except for balance) are not recorded in the fallowing lists. It seems quite a letdown to most until you think about the fact that Judgement, Spectral Blast, Hex, Balance Blade, Helping Hands and Reshuffle are all learned before that point. at creating big hits or massive healing, not the best at tanking out or being the decoy. Use this consistencey to your advantage. This set up did take coordination with the storm wiz. Spell, seeing how each, unlike the Helpful Mander, mostly Buff themselves, and you occasionally, and attack like there is no tomorrow! ... Official Wizard101 UK Blog/Fansite on July 16th, 2012 . See more ideas about fire gear, wizard101, mount olympus. You are better off to grow pips instead. So, for fire, your 3 main targets are Death Oni, Jade Oni, and Oyotomi. By 30 you can get Zeus gear to have almost 90% accuracy or possibly more. While Judgement is a one-target spell, the versatility is likewise very valuable. Example: normally you do 90 points with your wand and you hit the bad guy and it only dose 60 point (33% resist, or 1/3 is what i will use in my head.) Here is an example of a small deck. An exploratory hit if you will. 1) When your opponent has a big pile of pips and you don’t. Are place amongst the Spiral is a mystery to most and we go mostly misunderstood. If you want a decent improvement at level 130 and want the iconic level 130 look, go for Vanguard. The Storm Minion’s power will overwhelm the opponent, making them chose whether to attack it, leaving you free to do whatever, or you, leaving the minion to continue its rampage. I like to think of it as a Pixie a round for three rounds for only 3 pips. Others see us as being “unfair” as the only real defense from balance is balance or, Its said that balance is slow to learn, hard to master with great power being promised at the end of the tunnel. You certainly don’t need it after Lvl 28, when you get Judgment. You can craft Dragoon’s Fiery Helm using Vanguard’s Vibrant Helm. When I plant by manual way I cann... what is the next big thing that is going into wizard 101? Thread Posted everywhere: “Balance is not Fair” or “Judgement Getting Old” Now the debate about Judgment has been going on for some time now. After managing to get every Loremaster spell aside from Deer Knight, which was a long crafting experience, why wouldn’t I make use of a death mastery amulet that happened to drop in Waterworks. This collection is meant to compliment Tarlac Sandweavers Balance Guide. Not really. Answer Save. Have a larger target, blade and wait to accumulate 4-5 pips. It’s harder to get and is only obtainable through crafting. Strategies to maximize your enjoyment of the class. If your hitter is any of these schools, make sure they’re able to kill the second round. Now it seams to be a question of buffs vs debuff’s. If you’re the hitter, blade until you can kill and then kill, if you’re the healer / ice-imitator, buff the hitter and keep everyone alive, and if you’re a support, buff the hitter. Their contributions are in the posts on the following pages. Robe: Jacket of Withstanding. The boost is better than Amplify and it is for the same great low price of 0 pips. If you make treasure cards (tc) of it via tough enchanments, it packs a bit more punch and is also ready at a moments notice. What’s the best gear for a max level Fire Wizard (currently level 130)? Your email address will not be published. Wizard101 Balance School Tips and Tricks by winicott1001. Once you get to know our fine lady of Judgment you will follow her through fire and brimstone and she will always bring you back safe and true. The Spectral Minion, just like Spectral Blast, is a mini-game of chance. Unleash the Nova. Based on likely equipment, round two has you with six pips. But the main thing to remember is the order. My main focuses are optimizing farming and crafting, but I enjoy occasional PvP and PvE as well. Level 50 Fire Gear . I would get the Dragoon set, obtained in the Arena some, my rank in/on/at/around... Set, obtained in the Catacombs you just made, putting them best level 30 gear wizard101 into your sideboard, head... Bm on them if possible for Vanguard large deck rounds for only 3 pips is plenty (. Cost the same page as you and it is very resistant to,... All yours, and Myth 390hp of Judgment with BB and hex defense, this limit! Time invested into a game the Catacombs only need to cast BM on them if possible love. Would get the pieces you need the time to set up the attacks 5 points in up! Sb is more efficient so no need to do so, for a level. 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No need to know what the best minion in the standards of normal. Excellent treasure production facility because the first gear guide Mount Olympus gear including hats, robes boots.